Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Fancy Plate (Mith)
#6
Update: I'm 99% sure this is a client issue. I noticed that leather/studded arms go UNDER chest armor while plate arms go OVER. I downloaded the ClassicUO source, and found this in file "PaperdollInteractable.cs":

bool switch_arms_with_torso = mobile.Equipment[(int) Layer.Arms] != null && mobile.Equipment[(int) Layer.Arms].Graphic == 0x1410;

for (int i = 0; i < layers.Length; i++)
{
Layer layer = layers[i];

if (switch_arms_with_torso)
{
if (layer == Layer.Arms)
layer = Layer.Torso;
else if (layer == Layer.Torso)
layer = Layer.Arms;
}
....
}

0x1410 is the... *drum roll* NORMAL PLATE ARMS. So the client is specifically putting the normal plate arms on top, all other arms underneath.
Reply
Topic Options
Forum Jump:


Messages In This Thread
Fancy Plate (Mith) - by Lara - 08-11-2019, 05:39 PM
RE: Fancy Plate (Lyrrin) - by Lyrrin - 08-17-2019, 04:00 PM
RE: Fancy Plate (Lyrrin) - by Lyrrin - 08-17-2019, 06:06 PM
RE: Fancy Plate (Lyrrin) - by Lara - 08-25-2019, 09:46 AM
RE: Fancy Plate (Solomon) - by Lara - 05-23-2020, 10:58 AM
RE: Fancy Plate (Solomon) - by Lyrrin - 07-02-2020, 10:06 AM
RE: Fancy Plate (Solomon) - by Mithril - 07-02-2020, 10:26 AM
RE: Fancy Plate (Mith) - by Mithril - 07-15-2020, 10:02 PM
RE: Fancy Plate (Mith) - by Lara - 07-22-2020, 12:01 PM



Users browsing this thread: 1 Guest(s)