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Reduction or Removal of secondary disciplines on Carpentry items (Lara)
#1
Currently, there are a lot of carpentry items that need a second skill in order to create them (this does not mean you need to get parts from other crafts; you actually need the skill to craft the item).  This made sense in large economies with lots and lots of craft redundancy; in such a small community, and with only 3 craft skills per character, it makes much less sense imo.

Currently to make all the carpentry items, you would need (mostly at 75 or higher):
Blacksmithing
Tailoring
Tinkering
Musicianship
Magery


As far as I know, no other craft has this kind of requirement.  It might be worthwhile considering reducing or eliminating the need for the secondary skill requirements for items.  In a perfect world, I'd say instead require 'ingredients' from other crafts, such as bedsheets or pillows from tailors for beds, but that might make the scripting required prohibitive - I'm not familiar with the scripting side.
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#2
I do not believe that this was the case on Grimmwold. It has always been my policy on craft skills that they should not require non craft skills to created, and I generally do not like when they require multiple crafts unless its a high end exception item, and I can't think of any off the top of my head which I might have done like that.

I'm wondering if it was the Grimmwold carpentry that got implemented.
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#3
Will throw 2500 to see this done >.> please!
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#4
Remove multi skill checks approved
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#5
Completed for next update.
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