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Kingdom Farms (MED-HI Priority)
#1
We need more locations on cuiveinen for NPC storyline.  For the most part we need simple place holder buildings for the good guys.

So this is how I'd like to see things done.

Starting with Tara, go out about a dozen screen in one direction, and clear a small area to build a "good guy building".  Then go to Andus, and go to the oasis, and build a region appropriate "good guy building" at one of the oasis.  Then move to Caerleon, then Drokkburg and then Andalstad, so that each capital gets one "good guy" building outside of the main city, approximately a dozen screens away.  Repeat this until there are three npc buildings per capital in different directions.  Then we stop and make new plans.

What is a good guy building?:

  1. It is thematic to the region and generally matches the building within the capital.
  2. They are generally small, and easy to decorate, they are place holders for the idea that the world is populated.
  3. They have things around them that make sense to the area, such as crafting huts, wells, farms, gardens, etc.
Farms, wood cutter's shed, tents, gypsy wagons, watch tower, hunter's hut, etc.


Please post the cords each time you start, and what you intent to put there.

There is ANOTHER way to do this, that might be faster, but I would need someone to organize it:
We could identify existing buildings on the map, and then clear spaces for them in CED. These buildings COULD be copied in production and then placed as multi's on production, and then burned/frozen to statics on productions.  This would take a few hours to do as many buildings and clearings were identified, but during this time no CED work could be done on the mainland.  After this was done, the main land could be put back up into CED for clean up and polishing.  If someone WANTS to do this this way I need a list of each building to grab, and its cords, along with which clearning it will go into, and those clearings will need to be available before I start.

If someone wanted to do this, I could give a quick list of buildings that could be stolen.
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#2
Tara - 2248 x 2656 - a small house with a small boom shroom farm, maybe? I'm still working out the details of the extra around the house.
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#3
Photo 
Farm building completed near Tara, some deco still in progress:

https://gyazo.com/de0b9848733d4fcdb12ef41c35d648e0
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#4
Small fishing cabin near the lake at 1080x1208. Thinking a small dock with it too.

https://gyazo.com/b391df63e76e097367aa60fed48888ca

https://gyazo.com/5a94efa07ddedb1019912105b3a51a85

https://gyazo.com/7805a8ec2f7df2b60573eb8821d58a9d


From Lara:
This looks good.  A few comments. 1 - still need to work on "grounding" the buildings into the land ... using things like pavers, dirt, grass bits, landscaping, etc. 2 - I'm not a big fan of stone being used with "fishing cabins" it seems a little off to me.  3 - expect Daisy to tweek colors 4 - push oven into wall. 5 - I think there are better windows for use with that ... but I can't remember, I'll let Daisy look ... maybe it just needs stone across the top for the windows to look like they are part of the walls vs windows of a totally different wall type.
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#5
Photo 
Farm outside of Krastraet at x:2328 y: 1224
Small farmstead with well is the current plan.
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