We need more locations on cuiveinen for NPC storyline. For the most part we need simple place holder buildings for the good guys.
So this is how I'd like to see things done.
Starting with Tara, go out about a dozen screen in one direction, and clear a small area to build a "good guy building". Then go to Andus, and go to the oasis, and build a region appropriate "good guy building" at one of the oasis. Then move to Caerleon, then Drokkburg and then Andalstad, so that each capital gets one "good guy" building outside of the main city, approximately a dozen screens away. Repeat this until there are three npc buildings per capital in different directions. Then we stop and make new plans.
What is a good guy building?:
Please post the cords each time you start, and what you intent to put there.
There is ANOTHER way to do this, that might be faster, but I would need someone to organize it:
We could identify existing buildings on the map, and then clear spaces for them in CED. These buildings COULD be copied in production and then placed as multi's on production, and then burned/frozen to statics on productions. This would take a few hours to do as many buildings and clearings were identified, but during this time no CED work could be done on the mainland. After this was done, the main land could be put back up into CED for clean up and polishing. If someone WANTS to do this this way I need a list of each building to grab, and its cords, along with which clearning it will go into, and those clearings will need to be available before I start.
If someone wanted to do this, I could give a quick list of buildings that could be stolen.
So this is how I'd like to see things done.
Starting with Tara, go out about a dozen screen in one direction, and clear a small area to build a "good guy building". Then go to Andus, and go to the oasis, and build a region appropriate "good guy building" at one of the oasis. Then move to Caerleon, then Drokkburg and then Andalstad, so that each capital gets one "good guy" building outside of the main city, approximately a dozen screens away. Repeat this until there are three npc buildings per capital in different directions. Then we stop and make new plans.
What is a good guy building?:
- It is thematic to the region and generally matches the building within the capital.
- They are generally small, and easy to decorate, they are place holders for the idea that the world is populated.
- They have things around them that make sense to the area, such as crafting huts, wells, farms, gardens, etc.
Please post the cords each time you start, and what you intent to put there.
There is ANOTHER way to do this, that might be faster, but I would need someone to organize it:
We could identify existing buildings on the map, and then clear spaces for them in CED. These buildings COULD be copied in production and then placed as multi's on production, and then burned/frozen to statics on productions. This would take a few hours to do as many buildings and clearings were identified, but during this time no CED work could be done on the mainland. After this was done, the main land could be put back up into CED for clean up and polishing. If someone WANTS to do this this way I need a list of each building to grab, and its cords, along with which clearning it will go into, and those clearings will need to be available before I start.
If someone wanted to do this, I could give a quick list of buildings that could be stolen.