Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Daisy's Build Commands
#3
I'm not sure if there is a way to do this easily but I do think I need a .lockradius

I did use it to lock down items, but it also served a different purpose, it would allow items placed after another item to come back on top after you would alter the item, say by dyeing the item. As it currently stands when you dye something like a wall, items are coming up on top of others incorrectly. This happens because often I layer items, I will use arches to develop a wall, with say a half wall. Without the ability to lock the items, when I dye them or even at times randomly some pop up, even though they are the last to be placed.

I'm explaining this poorly. I will attempt to explain better at a later time. But I'm placing things I find here so that I can review them at a later date.

The above was explained to you visually in game with the missing rug/dirt example. 

________________________________________________________________________________________

My movement commands... .py, .my, .px, .mx ... they work until 9. So I can move all directions until 9, but once I attempt to move an item more than 9, to say 10, it will use only the first digit--therefore moving it only 1 in the desired direction.

This is also the truth for .pz and .mz -- They cap at 9. I would like them not to cap at 9.
________________________________________________________________________________________

Also, the .tile command has a small issue with Z. While I can set the Z of the items I am tiling, in the past it would default to the Z level of the first item you specified with the cursor if you did not select a Z. For example, you could .tile 1305, not put a z value, and it would automatically select the Z value of the first coordinate clicked. If it could be like this again I would appreciate it.

Now it is upping the z if an item is already there, rather than selecting the z it is currently on. It is placing it above the current tile (probably taking into consideration the tile height?). 
So you may click on something at Z value 12, but because an item is there it will up the z value and not put it automatically on z value 12.

________________________________________________________________________________________

Confirming that all things stay placed and do not delete after a time. I was working on something in Malas and it disappeared. Not sure if this occurred after the shard went down and was put back up. Trying to figure it out.


[Image: Dali-Signature-3.jpg]
1 1
Reply
Topic Options
Forum Jump:


Messages In This Thread
Daisy's Build Commands - by Lara - 07-18-2019, 02:46 PM
RE: Daisy's Build Commands - by Daisy - 08-04-2019, 12:30 AM
RE: Daisy's Build Commands - by Daisy - 05-08-2020, 09:30 PM



Users browsing this thread: 1 Guest(s)