05-19-2020, 10:34 PM
I want to not only make this skill more useful but I think that the way it currently is (stock without updates), is counter to our .spec/skill system.
I am working on spawning dungeons and in turn trying to spawn locked chests so that the lock-picking skill is more valuable to players. I have checked and currently when you spawn a chest with a spawner you have four options, levels 1-4. The max skill set on these locked chests are as follows...
I propose we lower the current max skill level needed to the following.
I think this will make the skill more worthwhile and will amplify the hunting experience... since when I go around added them to dungeons they will be more prevalent and useful.
I am working on spawning dungeons and in turn trying to spawn locked chests so that the lock-picking skill is more valuable to players. I have checked and currently when you spawn a chest with a spawner you have four options, levels 1-4. The max skill set on these locked chests are as follows...
- Level 1 - 52 max Lockpicking skill
- Level 2 - 72 max Lockpicking skill
- Level 3 - 84 max Lockpicking skill
- Level 4 - 92 max Lockpicking skill
I propose we lower the current max skill level needed to the following.
- Level 1 - 40 max Lockpicking skill
- Level 2 - 60 max Lockpicking skill
- Level 3 - 80 max Lockpicking skill
- Level 4 - 90-100 max Lockpicking skill
I think this will make the skill more worthwhile and will amplify the hunting experience... since when I go around added them to dungeons they will be more prevalent and useful.
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