Please changed the name and graphic for the necromancy reagents to the following:
Grave Dust rename to Creeping Lichen (Use same graphic hue 1944 - I think)
Nox Crystal rename to Criminal Bones (Use the graphic for Bone)
Daemon Blood rename to Devil's Snare (Use the graphic for deadwood 3984)
Batwing rename to Flesh Eating Moss (use graphic 3964 blood spawn)
Pig Iron rename to Blood Worms (Use the graphic from Daemon Bones)
Using tool on swamp tiles should spawn red snakes (blood worms) and plague beast (flesh eating moss). Using tool any where a grave stone (static) should spawn skeleton criminals, slime (creeping lichen) and corpsers (devil's snare). The creatures are not very dangerous, any basic melee skill should kill them, but as the character mines it pulls up the various reagents.
Grave Dust rename to Creeping Lichen (Use same graphic hue 1944 - I think)
Nox Crystal rename to Criminal Bones (Use the graphic for Bone)
Daemon Blood rename to Devil's Snare (Use the graphic for deadwood 3984)
Batwing rename to Flesh Eating Moss (use graphic 3964 blood spawn)
Pig Iron rename to Blood Worms (Use the graphic from Daemon Bones)
- This should replace all of the necromancy reagents and replace reagent mining as a book skill for Mining.
- The new book skill is "Viseral Reaping"
Using tool on swamp tiles should spawn red snakes (blood worms) and plague beast (flesh eating moss). Using tool any where a grave stone (static) should spawn skeleton criminals, slime (creeping lichen) and corpsers (devil's snare). The creatures are not very dangerous, any basic melee skill should kill them, but as the character mines it pulls up the various reagents.