Currently, there are a lot of carpentry items that need a second skill in order to create them (this does not mean you need to get parts from other crafts; you actually need the skill to craft the item). This made sense in large economies with lots and lots of craft redundancy; in such a small community, and with only 3 craft skills per character, it makes much less sense imo.
Currently to make all the carpentry items, you would need (mostly at 75 or higher):
Blacksmithing
Tailoring
Tinkering
Musicianship
Magery
As far as I know, no other craft has this kind of requirement. It might be worthwhile considering reducing or eliminating the need for the secondary skill requirements for items. In a perfect world, I'd say instead require 'ingredients' from other crafts, such as bedsheets or pillows from tailors for beds, but that might make the scripting required prohibitive - I'm not familiar with the scripting side.
Currently to make all the carpentry items, you would need (mostly at 75 or higher):
Blacksmithing
Tailoring
Tinkering
Musicianship
Magery
As far as I know, no other craft has this kind of requirement. It might be worthwhile considering reducing or eliminating the need for the secondary skill requirements for items. In a perfect world, I'd say instead require 'ingredients' from other crafts, such as bedsheets or pillows from tailors for beds, but that might make the scripting required prohibitive - I'm not familiar with the scripting side.