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Champ Spawn
#1
As per our discussion:

Armies are implemented as champ spawns with 5 POPS. Pops are defined as how many times the champ spawn respawns.

Every unit in the army accounts for X number (estimate 20) of mobs spawned per POP.  Four units in an army will spawn 4 times as many mobs per POP.

Because there are 5 POPs that means there are 5 levels of mob difficulty each for infantry and knights. Each unit has a stronger commander which helps define the level of pop you are at.

So if the army is made up of 1 unit of infantry, the champ spawn begins with the easiest infantry mob, and will pop 4 more times with an increasing level of difficulty.  Difficulty will increase based on mob skills, not mob quantity.

So if the army is made up of 1 unit of infantry and 2 units of knights, the champ spawn begins with the easiest infantry and the easiest knights, and will pop 4 more times with an increasing level of difficulty. Difficulty will increase based on mob skills, not mob quantity.

Knight Leader Levels
All mobs are "Knights" but the commander's title increases every pop.
  • Banneret
  • Knight Lieutenant 
  • Knight Marshall
  • Paladin Commander
  • Paladin Lord
Infantry Leader Levels
All mobs are "Infantry" but the commander's title increases every pop.
  • Sergeant 
  • Lieutenant
  • Centaurian
  • Captain
  • Major
We will also need 3 other types of units eventually: Ranged, Mages & Boss
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Messages In This Thread
Champ Spawn - by Lara - 07-06-2019, 10:59 AM
RE: Champ Spawn - by Lara - 07-17-2019, 10:03 AM
RE: Champ Spawn - by Lara - 08-11-2019, 02:58 PM
RE: Champ Spawn - by Lara - 08-14-2019, 03:03 PM
RE: Champ Spawn - by Lara - 08-29-2019, 06:59 PM



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