Champ Spawn - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: RPCSS Board (http://forums.sanctuaryshard.com/forumdisplay.php?fid=35) +---- Forum: Design Discussions (http://forums.sanctuaryshard.com/forumdisplay.php?fid=45) +---- Thread: Champ Spawn (/showthread.php?tid=80) |
Champ Spawn - Lara - 07-06-2019 As per our discussion: Armies are implemented as champ spawns with 5 POPS. Pops are defined as how many times the champ spawn respawns. Every unit in the army accounts for X number (estimate 20) of mobs spawned per POP. Four units in an army will spawn 4 times as many mobs per POP. Because there are 5 POPs that means there are 5 levels of mob difficulty each for infantry and knights. Each unit has a stronger commander which helps define the level of pop you are at. So if the army is made up of 1 unit of infantry, the champ spawn begins with the easiest infantry mob, and will pop 4 more times with an increasing level of difficulty. Difficulty will increase based on mob skills, not mob quantity. So if the army is made up of 1 unit of infantry and 2 units of knights, the champ spawn begins with the easiest infantry and the easiest knights, and will pop 4 more times with an increasing level of difficulty. Difficulty will increase based on mob skills, not mob quantity. Knight Leader Levels All mobs are "Knights" but the commander's title increases every pop.
All mobs are "Infantry" but the commander's title increases every pop.
RE: Champ Spawn - Lara - 07-17-2019 Do champ spawns get more difficult of surrounding armies are set to support? Yes absolutely, but does it make one spawn harder, or draw the other spawn into the hex? Could that be a problem for warlords? RE: Champ Spawn - Lara - 08-11-2019 I feel that champ spawns should loot the same items from players that other players can. That is possibly fair but do we want to give champ spawns look? Being discussed. RE: Champ Spawn - Lara - 08-14-2019 If players attack the army champ spawn of another guild, it should automatically flag the two guilds at war? We are considering other response to this because:
RE: Champ Spawn - Lara - 08-29-2019 This was on the Guard's thread and is relevant to the champ spawn, I have copied it over: Third, when an army is in a arable or wilderness hex it will show up with scouts and men-at arms in the spawn with the "Champ Spawn Trigger MOB".
So we have added the scouts which are hostile to enemy PCs and "try to warn the main army". These guys should be easy to avoid or draw out and kill. They are not very bright. If a scout succeeds in trying to warn one of the men-at arms, they will try to "pass the word on" to the other men-at-arms. If one of the men-at-arms is close enough to the champ trigger mob then the champ spawn will POP. |