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Strange impassable issues
#1
Okay, so impassable issues have historically come from two different situations:

  1. Recently released map and statics not being updated properly on the server
  2. Bad graphics in the map and static that are not apparent to the builders.
We now have two situations that I can't figure out:
  1. There is a whole area near carigsay (found by parchaa and I forgot to write down the cords) which can be passed by staff but NOT by players, and its a WHOLE area, like many screens large. 1388,1556
  2. Two spot in the garden of raedoria, at 2324,1740 and 2356,1743 that no one can walk on.  I actually went and did an area delete of this space in CED, there is nothing there. Neither destroyradius or destroyzone "fixed" the problem.   Nor do i see anything under the map up to -30.  Interestingly the fence graphic can't be teleported to or .prop'd.

Update of weirdness
There is actually a whole lot of new art you can't TP to (I tested some of it that same raedoria farm ... maybe this is a known issue?)

Solution
Once I found the upper corner (for the carigsay grasslands) I had mith do a search in the code and he found the coors in a faction stronghold file.  It had quite a number of such regions defined, and he's looking at turning it off.
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Messages In This Thread
Strange impassable issues - by Lara - 06-18-2020, 10:48 AM
RE: Strange impassable issues - by Darkmane - 06-18-2020, 11:16 AM
RE: Strange impassable issues - by Lara - 06-18-2020, 11:27 AM
RE: Strange impassable issues - by Daisy - 06-18-2020, 11:58 AM
RE: Strange impassable issues - by Lara - 06-25-2020, 09:10 AM



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