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[split] Was Vendor Training
#5
Tested, to a point and saw that as long as you don't .SPEC your skills your able to train skills from NPCs by clicking the drop menu on them, selecting one of the 1-5 skills associated with the vender, they request a gold sum... you drag that amount from your pack on-top of them and your skill raises to whatever amount they can train you.

Once you .SPEC skills your only able to train those specific skills. AND .Spec'ing will remove your starting skills if you don't .SPEC them - which may lead to confusion and frustration of new players. (Say I start with 50 Healing and don't .SPEC it at least into a 60 Skill Slot... that 50 Healing will drop back down to 0.0 )

So if we are going for a more traditional Ultima Online feel maybe the .SPEC command just needs to be removed so that players can build their character to whatever the cap is , 500-700 points? .SPEC in the past limited 3 skills to 100, 3 skills to 80 and 3 skills to 60... as well as 3 Trade Skills to 100. .SPEC in the end offered more skill points then traditional Ultima Online but I imagine increasing this cap for "Normal" Ultima is easily done as I've see it upwards of 1200 points on some shards, or high enough to allow everyone to have every skill at max.
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Do you want me to start a list of skills each type of NPC trains so we can be sure we have all of them spawned at least on the starter island?
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Messages In This Thread
[split] Was Vendor Training - by Wylde - 06-17-2019, 02:45 PM
RE: [split] Was Vendor Training - by Lara - 07-06-2019, 09:53 AM
RE: Vendor Training - by Lara - 06-17-2019, 03:09 PM
RE: Vendor Training - by Wylde - 06-18-2019, 08:34 AM
RE: Vendor Training - by Lara - 06-18-2019, 09:18 AM
RE: Vendor Training - by Wormwood - 06-18-2019, 09:03 PM
RE: Vendor Training - by Lyrrin - 06-18-2019, 11:25 PM
RE: Vendor Training - by Lara - 06-19-2019, 07:34 AM
RE: Skills testing and notes - by Wormwood - 06-19-2019, 06:11 PM



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