[split] Was Vendor Training - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: Archived Design Threads (http://forums.sanctuaryshard.com/forumdisplay.php?fid=34) +--- Thread: [split] Was Vendor Training (/showthread.php?tid=77) |
[split] Was Vendor Training - Wylde - 06-17-2019 So I tested pretty much all the vendors, only a few skills can be trained via Vendor Animal Taming Veterinary Animal Lore Tracking The rest of the vendors all claimed to not be able to teach even if I have 0 in their proposed ability. RE: Vendor Training - Lara - 06-17-2019 So do we need to train skills via the vendors? If so, why? On commercial UO specific vendors trained specific skills only, and I think that was how it was on Comraich 2016 as well. This might need some more checking, what types of vendors did you actually try? RE: Vendor Training - Wylde - 06-18-2019 (06-17-2019, 03:09 PM)Lara Wrote: So do we need to train skills via the vendors? If so, why?I basically tried creating everything that was a vendor not just a named character in the list, like farmer, ranger, gypsy animal trainer, probably 40 or so, etc. Do we need it? unsure, but just testing and with the current scripts its not working properly except in the cases I mentioned previously: i.e. merchant replies for xxx gold ill train you in it. I know some skills are very difficult to get started from zero, so there may be some reasons to have them working right. RE: Vendor Training - Lara - 06-18-2019 I feel pretty sure this did work ... we'll have to ask Lyrinn to see if she can find the correct vendors. RE: Vendor Training - Wormwood - 06-18-2019 Tested, to a point and saw that as long as you don't .SPEC your skills your able to train skills from NPCs by clicking the drop menu on them, selecting one of the 1-5 skills associated with the vender, they request a gold sum... you drag that amount from your pack on-top of them and your skill raises to whatever amount they can train you. Once you .SPEC skills your only able to train those specific skills. AND .Spec'ing will remove your starting skills if you don't .SPEC them - which may lead to confusion and frustration of new players. (Say I start with 50 Healing and don't .SPEC it at least into a 60 Skill Slot... that 50 Healing will drop back down to 0.0 ) So if we are going for a more traditional Ultima Online feel maybe the .SPEC command just needs to be removed so that players can build their character to whatever the cap is , 500-700 points? .SPEC in the past limited 3 skills to 100, 3 skills to 80 and 3 skills to 60... as well as 3 Trade Skills to 100. .SPEC in the end offered more skill points then traditional Ultima Online but I imagine increasing this cap for "Normal" Ultima is easily done as I've see it upwards of 1200 points on some shards, or high enough to allow everyone to have every skill at max. _______________________ Do you want me to start a list of skills each type of NPC trains so we can be sure we have all of them spawned at least on the starter island? RE: Vendor Training - Lyrrin - 06-18-2019 Wylde, have you run the .spec command on your character? On my test server I was able to train anything -before- I ran .spec, but once I ran .spec I could only train in skills that I had selected. For all other skills the vendors would say there's nothing they can teach. Edit: Looks like Wormwood beat me to this with a much more thorough explanation. Thanks RE: Vendor Training - Lara - 06-19-2019 Do you want me to start a list of skills each type of NPC trains so we can be sure we have all of them spawned at least on the starter island? Yes that is probably a good idea. Lyrinn, hold off on changes to the .spec until Mith and I can talk to you about how we are going to be using the other skills as well. RE: Skills testing and notes - Wormwood - 06-19-2019 NPCS: MORE TO COME! ______________________________ Guildmasters: BardGuildmaster: Peacemaking, Discordance, Provocation, Musicianship, Archery, Swordsmanship HealerGuildmaster: Anatomy, Healing, Foresnic Evaluation, Resisting Spells, Spirit Speak MageGuildmaster: Evaluate Intelligence, Inscription, Magery, Resisting Spells, Wrestling, Meditation (HAS ERROR UNDER PAPERDOLL OPTION) RangerGuildmaster: Animal Lore, Camping, Hiding, Resisting Spells, Tactics, Archery, Tracking, Stealth TheifGuildmaster: Begging, Detect Hidden, Hiding, (Mechanics?), Snooping, Poisoning, Stealing, Fencing, Stealth, Remove Trap WarriorGuildmaster: Arms Lore, Parrying, Resisting Spells, Tactics, Swordsmanship, Mace Fighting, Fencing BlacksmithGuildmaster: Arms Lore, Blacksmithing (ALSO A VENDER) FisherGuildmaster: Fishing MinerGuildmaster: Item Identification, Mining TaliorGuildmaster: Talioring TinkerGuildmaster: (Mechanics?), Tinkering, Remove Trap ___________________________________ Named NPCs Walker : Hiding, Tactics, Fencing, Tracking, Wrestling, Stealth, Wizardry ____________________________________ Wandering Healers: EvilHealer: Healing, Forensic Evaluation, Spirit Speak, Swordsmanship EvilWanderingHealer: Anatomy, Camping, Healing, Forensic Evaluation, Spirit Speak PricedHealer: Anatomy, Evaluating Intelligence, Healing, Magery, Resisting Spells, Tactics WanderingHealer: Anatomy, Camping, Healing, Forensic Evaluation, Spirit Speak _____________________________________ Vender NPCS: Alchemist: Alchemy, Taste Identification AnimalTrainer: Animal Lore, Animal Taming, Veterinary Architect: Trains Nothing - Sells Old School Ultima Online house deeds & Interior Decorator Tool. Armorer: Arms Lore, Blacksmithy Baker: Cooking, Taste Identification Banker: Trains Nothing Barkeeper: Trains Nothing Bard: Peacemaking, Discordance, Provocation, Musicanship, Archery, Swordsmanship Beekeeper: Trains Nothing Blacksmith: Arms Lore, Blacksmithing, Parrying, Tactics, Swordsmanship, Mace Fighting, Fencing Bowyer: Bowcraft/Fletching, Archery Butcher: Anatomy Carpenter: Carpentry, Lumberjacking Cobbler: Talioring Cook: Cooking, Taste Identification CustomHairStylist: Trains Nothing - Sells New Hair/Beards/Dyes Dryad: Peacemaking, Cooking, Provocation, Musicianship, Poisoning, Archery, Talioring Farmer: Trains Nothing Fisherman: Fishing Glassblower: Alchemy, Taste Identification GolemCrafter: (Mechanics?), Tinkering, Remove Trap Gyspy Animal Trainer: Animal Lore, Animal Taming, Veterinary Gyspy Banker: Trains Nothing Gypsy Maiden: Trains Nothing Hair Stylist: Alchemy, Magery, Taste Identification Herbalist: Alchemy, Cooking, Taste Identification Innkeeper: Trains Nothing IronWorker: Parrying, Blacksmithing, Tactics, Swordsmanship, Mace Fighting, Tactics Jeweler: Item Identification KeeperofChivalry: Swordsmanship, Mace Fighting, Fencing (Sells Books of Chivalry) Leatherworker: Trains Nothing Mage: Evaluating Intelligence, Magery, Inscription, Resisting Spells, Meditation Map Maker: Cartography (Sells Maps though of NORMAL Ultima Online Britannia- Using Maps crashes my client, forcing a reload) Miller: Trains Nothing Miner: Mining Minter: Trains Nothing , Banker Mystic: Evaluation Intelligence, Inscription, Resisting Spells, Meditation (Many Items aren't shown in the Sell Menu) Waiter: Trains Nothing Weaver: Talioring WeaponSmith: Arms Lore, Blacksmithing, Swordsmanship, Focus Veterinarian: Animal Lore, Veterinary ________________________________________ Quest NPCs: Quests that may be from old Versions of Grimmwold or from Ultima Online itself. Solen Queen: Grizelda: Naturalist: ______________________________________ Random Quest - Named NPCs: Vilo: Slay 10 Ant Lions - Bag of Treasure Yorus: Slay 10 Birds - Bag of Trinkets (Quest works but only gave me a pouch with a warhammer in it) Fiddled with a few of them - it seems like the quests aren't linked to the specific NPC and each time you spawn them they have a different quest. Many of them spawn with bugged quests. RE: [split] Was Vendor Training - Lara - 07-06-2019 I've split this thread up and am closing this one. |