Update June 27th, 6:00PM EST
Server changes
We worked the magic weapon damage in a spreadsheet, and the difference in high-end magic items compared to exceptional was just stupidly high. Its been tweaked down. It's not been nerfed, as the DPS its still higher then it was before any of these changes, but it's been taken out of the nose bleed level.
Server changes
- Fixed an issue with the new combat that was causing a shard crash
- Fixed an issue with house sign setup that would move the house sign when it shouldn't. Staff can now be trained on fixing all the stupid signs.
- Hunger/thirst decay has been reduced so you should not get hungry/thirsty quite as fast.
- Fruit Trees have been added to the game in the Fairgrounds south of Brigh Darcan.
We worked the magic weapon damage in a spreadsheet, and the difference in high-end magic items compared to exceptional was just stupidly high. Its been tweaked down. It's not been nerfed, as the DPS its still higher then it was before any of these changes, but it's been taken out of the nose bleed level.
- Accuracy on magic items has been scaled down from 5-25% to 3-15%.
- Damage bonuses are now a percentage increase rather than a flat number which was heavily influencing fast weapons.
- If mobs are lower skill then you, they will be more aggressive if you are using higher-end magic items. This is part of scaling mobs up to the player so the combat is more exciting.
- There is a file update for the Cuiveinen map -- which is needed for tomorrows ritual.