07-16-2019, 02:41 PM
So there's two processes going on here:
1. Someone with at least 40 tailoring must double-click the dye to put it in a dye tub. This is where the skill check / failure can happen. Dyes have 4-5 uses, and a use gets consumed on failure.
2. Anyone can use the dye tub once the dye has been added
I can remove the skill check if you want and just make it so that 40 tailoring = success. Let me know.
1. Someone with at least 40 tailoring must double-click the dye to put it in a dye tub. This is where the skill check / failure can happen. Dyes have 4-5 uses, and a use gets consumed on failure.
2. Anyone can use the dye tub once the dye has been added
I can remove the skill check if you want and just make it so that 40 tailoring = success. Let me know.