Using Dye Tubs - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: Archived Design Threads (http://forums.sanctuaryshard.com/forumdisplay.php?fid=34) +--- Thread: Using Dye Tubs (/showthread.php?tid=113) |
Using Dye Tubs - Lara - 07-16-2019 "Note that there is a high chance of failure to use the dyes at 40/50 tailoring as it works like any skill check. We can change it if that wasn't the intent." I remember thinking this was a bug on Grimm. It makes it difficult to sell the dye tubs which was part of the point. RE: Using Dye Tubs - Lyrrin - 07-16-2019 So there's two processes going on here: 1. Someone with at least 40 tailoring must double-click the dye to put it in a dye tub. This is where the skill check / failure can happen. Dyes have 4-5 uses, and a use gets consumed on failure. 2. Anyone can use the dye tub once the dye has been added I can remove the skill check if you want and just make it so that 40 tailoring = success. Let me know. RE: Using Dye Tubs - Lara - 07-16-2019 Is there any good reason to have a check for BOTH making it and applying it? Cuz if not, then just the crafting of the dye should be enough. RE: Using Dye Tubs - Lyrrin - 07-26-2019 I've taken out the skill check. They now just need 40 (or 50, depending on dye) tailoring to successfully put the dye into a dye tub. RE: Using Dye Tubs - Lara - 07-27-2019 Thank you |