07-14-2019, 07:44 PM
All new guildmasters are implemented. They train the skills as described above and sell any relevant book skills that are currently implemented. The guildmasters are named (and can be added in game) as follows:
MasterMinstrel, WeaponsMaster, MasterHealer, MasterAtArms, MasterMage, SpyMaster, MasterWarden, FarmMaster, DockMaster, MasterWoodsman, MasterMetalsmith
The only skills that are not found in the above lists are: Imbuing, Artistry.
Where should Artistry go? I'm assuming Imbuing is not included because it's disabled.
When we combine arms lore, item ID, and taste ID into 'forensics', should that still be trained by the Spy Master?
MasterMinstrel, WeaponsMaster, MasterHealer, MasterAtArms, MasterMage, SpyMaster, MasterWarden, FarmMaster, DockMaster, MasterWoodsman, MasterMetalsmith
The only skills that are not found in the above lists are: Imbuing, Artistry.
Where should Artistry go? I'm assuming Imbuing is not included because it's disabled.
When we combine arms lore, item ID, and taste ID into 'forensics', should that still be trained by the Spy Master?