I feel like we could organize this list of guild masters better.
Lets make a new list that's a bit more organized based on this:
http://www.sanctuaryshard.com/index.php?...UserManual
Combat Skills
This has been added to the wiki: http://www.sanctuaryshard.com/index.php?...ain_Skills
Lets make a new list that's a bit more organized based on this:
http://www.sanctuaryshard.com/index.php?...UserManual
Combat Skills
- Master Minstrel- Trains discordance, musicianship, peacemaking, and provocation, along with the bard mastery book.
- Weapon Master - Trains archery, fencing, focus, mace fighting, parry, swordsmanship, tactics, throwing and wrestling.
- Master Healer - healing, anatomy, meditation, resisting spells, evaluate intelligence, spirit speak
- Master-At-Arms - trains bushido, chivalry and ninjitsu and any necessary books
- Master Mage- Magery, Mysticism, Necromancy, and Spellweaving. Include books
- Spy Master - all of the thieving skills. http://www.sanctuaryshard.com/index.php?...ing_Skills
- Master Warden- all of the wilderness skills, exclude herding which I want on the Farm Master. http://www.sanctuaryshard.com/index.php?...ess_Skills
- Farm Master - farming, herding, tailoring, cooking, alchemy, taste identification. Plus all the relevant book skills for these crafts/resources.
- Dock Master - fishing, cartography, item identification. Plus all the relevant book skills for these crafts/resources.
- Master Woodsman - lumberjack, bower/fletcher, inscription, carpentry. Plus all the relevant book skills for these crafts/resources.
- Master Metalsmith - mining, tinkering, black smithing, arms lore. Plus all the relevant book skills for these crafts/resources.
This has been added to the wiki: http://www.sanctuaryshard.com/index.php?...ain_Skills