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Champ Spawn
#5
This was on the Guard's thread and is relevant to the champ spawn, I have copied it over:


Third, when an army is in a arable or wilderness hex it will show up with scouts and men-at arms in the spawn with the "Champ Spawn Trigger MOB". 

  • Scouts, men at arms and the champ spawn trigger mob spawns in the direct center of the hex unless otherwise defined by an RPCSS admin.
  • Scouts wonder out at a range out of 45+ tiles from the trigger point, men at arms wander 15 tiles, and the Champ Spawn Trigger MOB ranges 5 tiles.
  • Scouts and Men at Arms are hostile to enemy PCs and will attack.  Scouts try to "activate" Men at Arms.  Men at Arms try to "activate" the Champ Trigger.
  • The Champ Trigger is not immediately hostile to PCs, see below.
  • Champ Mobs spawn with a small command tent and encampment to make it "look good".
I had originally thought that we shouldn't make the Champ trigger hostile to players, and rather wait until the player attacked it.  David didn't like the "feel" of that and wanted the world to feel more hostile then that, especially if you wandered into enemy territory or an enemy encampment. 

So we have added the scouts which are hostile to enemy PCs and "try to warn the main army".  These guys should be easy to avoid or draw out and kill.  They are not very bright.  If a scout succeeds in trying to warn one of the men-at arms, they will try to "pass the word on" to the other men-at-arms.  If one of the men-at-arms is close enough to the champ trigger mob then the champ spawn will POP.
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Messages In This Thread
Champ Spawn - by Lara - 07-06-2019, 10:59 AM
RE: Champ Spawn - by Lara - 07-17-2019, 10:03 AM
RE: Champ Spawn - by Lara - 08-11-2019, 02:58 PM
RE: Champ Spawn - by Lara - 08-14-2019, 03:03 PM
RE: Champ Spawn - by Lara - 08-29-2019, 06:59 PM



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