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Spawning World Map
#1
I am using the X1, Y1, X2, Y2 property to spawn regions of the world map lightly.  The goal is to have 1-2 mobs per screen.  You have to edit the .props to set both xy values because the second x2 and y2 doesn't show up on the gump.



World Map Spawn 0,0 to 5105, 2945
  • All over northern 
  • Birds, snakes, farm animals
  • forest ostiary
  • bear
  • Deer, horses
  • Wolves
  • ogre

Towns
  • Andal, Leon, Tara, Drokk, Al Shad, (Muckwater) and (Soiba Village)
  • Cats, dogs, birds

Desert 1, 2942 to 3098, 4060
  • ostards, llama
  • snakes

Marsh out side of Tara 1551, 2072 to 3061, 2949

[*]Alligators
[*]Frogs
[*]Toads
[*]corpser
[*]bowling



Jungle 3066, 2955 to 5112, 4096



[*]Alligators
[*]Frogs
[*]Toads
[*]Tropical bird



Arctic 0,0 to 5112, 965


[*]Polar Bears
[*]Arctic Wolves


Other Spawns


  • dire wolves in the pine forest around drake

  • Trents in the NE with the clear cut woods
  • Giant snakes in the Jungle
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Messages In This Thread
Spawning World Map - by Lara - 08-12-2019, 10:07 PM
RE: Spawning World Map - by Lara - 08-16-2019, 03:38 PM
RE: Spawning World Map - by Lara - 08-16-2019, 03:42 PM
RE: Spawning World Map - by Lara - 08-29-2019, 09:14 AM



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