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Spawning World Map - Printable Version

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Spawning World Map - Lara - 08-12-2019

I am using the X1, Y1, X2, Y2 property to spawn regions of the world map lightly.  The goal is to have 1-2 mobs per screen.  You have to edit the .props to set both xy values because the second x2 and y2 doesn't show up on the gump.



World Map Spawn 0,0 to 5105, 2945
  • All over northern 
  • Birds, snakes, farm animals
  • forest ostiary
  • bear
  • Deer, horses
  • Wolves
  • ogre

Towns
  • Andal, Leon, Tara, Drokk, Al Shad, (Muckwater) and (Soiba Village)
  • Cats, dogs, birds

Desert 1, 2942 to 3098, 4060
  • ostards, llama
  • snakes

Marsh out side of Tara 1551, 2072 to 3061, 2949

[*]Alligators
[*]Frogs
[*]Toads
[*]corpser
[*]bowling



Jungle 3066, 2955 to 5112, 4096



[*]Alligators
[*]Frogs
[*]Toads
[*]Tropical bird



Arctic 0,0 to 5112, 965


[*]Polar Bears
[*]Arctic Wolves


Other Spawns


  • dire wolves in the pine forest around drake

  • Trents in the NE with the clear cut woods
  • Giant snakes in the Jungle



RE: Spawning World Map - Lara - 08-16-2019

NPC Towns Folk

I really want custom town folk for the kingdoms, but we don't have time. However, I do not feel like we can open without having the cities pretty heavily spawned with NPC town folk wandering around.

Consequently,
Lets do basic town folk, but we can spawn some with different body graphics to give a little flavor and make it clear not everyone in sanctuary is human.


RE: Spawning World Map - Lara - 08-16-2019

Tara 2827 2556
al shad 2115 3263
port león 812 1487
drokk 2701 1104
Andal 2833 1814


RE: Spawning World Map - Lara - 08-29-2019

I feel as this is done, or at least done enough. If we find things got missed it will be obvious and can be posted again for Jael Later.