08-08-2019, 11:46 PM
Looking at a few of the items you showed me, the differences are that they have things like "ProtectionLevel" and "AccuracyLevel" set higher than regular. For example:
Coif: Protection level = "Hardening" instead of "Regular"
Axe: Accuracy level = "Accurate" instead of "Regular"
This doesn't seem to be identifiable via forensics/arms lore, it's only visible with .props. I'll check it out.
Coif: Protection level = "Hardening" instead of "Regular"
Axe: Accuracy level = "Accurate" instead of "Regular"
This doesn't seem to be identifiable via forensics/arms lore, it's only visible with .props. I'll check it out.