Magic items needing an Idenfitfier? - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: Archived Design Threads (http://forums.sanctuaryshard.com/forumdisplay.php?fid=34) +--- Thread: Magic items needing an Idenfitfier? (/showthread.php?tid=356) |
Magic items needing an Idenfitfier? - Wormwood - 08-08-2019 I notice after hunting I'll have some weapons and armor I sell to venders that are worth significantly more. 300 gold as opposed to 5 for a Kryss for example.. I assume these are magic items but they do not have an "unidentified" tag, or anyway to know they might be special until you go to sell them. RE: Magic items needing an Idenfitfier? - Lyrrin - 08-08-2019 Wormwood, next time this happens can you hang on to a weapon that would sell for more, and then poke me in Discord so I can look at it? RE: Magic items needing an Idenfitfier? - Wormwood - 08-08-2019 Sure thing! I have a few I saved. RE: Magic items needing an Idenfitfier? - Lyrrin - 08-08-2019 Looking at a few of the items you showed me, the differences are that they have things like "ProtectionLevel" and "AccuracyLevel" set higher than regular. For example: Coif: Protection level = "Hardening" instead of "Regular" Axe: Accuracy level = "Accurate" instead of "Regular" This doesn't seem to be identifiable via forensics/arms lore, it's only visible with .props. I'll check it out. RE: Magic items needing an Idenfitfier? - Mithril - 08-10-2019 Yes, that means they are old school magic items. I can take a look at where its supposed to be indicating this in the item properties. RE: Magic items needing an Idenfitfier? - Lara - 08-10-2019 Fixed for next update. |