Okay, so impassable issues have historically come from two different situations:
Update of weirdness
There is actually a whole lot of new art you can't TP to (I tested some of it that same raedoria farm ... maybe this is a known issue?)
Solution
Once I found the upper corner (for the carigsay grasslands) I had mith do a search in the code and he found the coors in a faction stronghold file. It had quite a number of such regions defined, and he's looking at turning it off.
- Recently released map and statics not being updated properly on the server
- Bad graphics in the map and static that are not apparent to the builders.
- There is a whole area near carigsay (found by parchaa and I forgot to write down the cords) which can be passed by staff but NOT by players, and its a WHOLE area, like many screens large. 1388,1556
- Two spot in the garden of raedoria, at 2324,1740 and 2356,1743 that no one can walk on. I actually went and did an area delete of this space in CED, there is nothing there. Neither destroyradius or destroyzone "fixed" the problem. Nor do i see anything under the map up to -30. Interestingly the fence graphic can't be teleported to or .prop'd.
Update of weirdness
There is actually a whole lot of new art you can't TP to (I tested some of it that same raedoria farm ... maybe this is a known issue?)
Solution
Once I found the upper corner (for the carigsay grasslands) I had mith do a search in the code and he found the coors in a faction stronghold file. It had quite a number of such regions defined, and he's looking at turning it off.