We use to have alchemy as a book skill of cooking, and glass blowing was a book skill of tinkering. We originally combined them because cooking didn't have a lot of value. I liked that decision a lot, but when we moved to Serv UO and they were separated again I left them alone for a few reasons.
Second, while we do want to have cooking have more value, implementing Comraich '04's cooking system is months and months away, we have way more important things to do first.
So, I'd like to put things back to the way they were on Grimmwold, but this time I'm going to take a poll.
Change to Grimmwold or Leave alone.
Please note: keeping glassblowing with alchemy is not on the table, if we go back to the Grimmwold design, glassblowing goes into tinkering not cooking.
- I saw a lot of new potions that came in with the High Sea's expansion and didn't know how I felt about them.
- I want to implement Comraich '04's cooking system.
Second, while we do want to have cooking have more value, implementing Comraich '04's cooking system is months and months away, we have way more important things to do first.
So, I'd like to put things back to the way they were on Grimmwold, but this time I'm going to take a poll.
Change to Grimmwold or Leave alone.
Please note: keeping glassblowing with alchemy is not on the table, if we go back to the Grimmwold design, glassblowing goes into tinkering not cooking.
There is a poll for the answer above this thread.