Posts: 1,388Threads: 330Joined: Jun 2019
6
Deception instead of ninjitsu
Precision instead of bushido
Devotion instead of chivalry
Please rename the skill, and see about renaming all other occurrences in the scripts. Check the translation files.
Posts: 1,388Threads: 330Joined: Jun 2019
6
bump for lyrrin while I figure out the reagent stuff.
Posts: 358Threads: 61Joined: Jun 2019
5
07-07-2019, 01:44 AM
(This post was last modified: 07-07-2019, 01:44 AM by Lyrrin.)
I put chivalry back as its own skill and moved farming to a new skill slot. As per our discussion on discord, there are some issues with 4 skills not showing up in the player gump. I've committed this code to a branch for Mith to look at.
I've renamed chivalry, bushido, and ninjitsu, and edited the cliloc.enu and skills.idx/mul files as well. These are committed to the same branch as they require the above change.
Posts: 1,388Threads: 330Joined: Jun 2019
6
Fantastic. Mith took a look yesterday and did confirm that we are hard coded to 58 skills in this client. We can move mysticism and imbuing down to 59 and 60 to give room for farming and artistry. I'm not sure why you can't see 4 of the skills, it should only be 2 you are not seeing.
He says, "Do you have the change HE put in?", "Or maybe there is something with your skills files?" and then says, "But he can check your stuff when we get home, later today or tomorrow".
Posts: 1,388Threads: 330Joined: Jun 2019
6
I have updated the wiki for the new skill names.
Posts: 358Threads: 61Joined: Jun 2019
5
Marking this as complete since we've figured out the issue with farming/artistry not showing up and there's a new topic about that.