Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Skills testing checklist
#1
Barding Skills -
All Barding Skill have been check and documented on the wiki - Lara

Combat Skills

    Anatomy - wiki updated http://www.sanctuaryshard.com/index.php?title=Anatomy
    Archery - unchecked
    Fencing - unchecked
    Focus - unchecked
    Healing - unchecked
    Mace Fighting - unchecked
    Parrying - unchecked
    Swordsmanship - unchecked
    Tactics - unchecked
    Throwing - unchecked

Warrior Specialities

    Bushido - present on staff skill list only, unchecked
    Chivalry - not present (farming?)
    Ninjitsu - present on staff skill list only, unchecked
    Wrestling - unchecked

Crafting Skills
I believe that it was and still is our intention to implement all of the Grimmwold crafts and not keep the stratics one, so can I get another browse thru this list and help me identify which are Grimmwold.  Lara

    Alchemy - needs more checking (apothecary vs. base UO alchemy) present and working as on Grimm (via cooking book skill); 'Alchemy' still shows on player-facing skill list, but appears to have no function as such (does not gain skill, etc.)
    Arms Lore - checked, working
    Basket Weaving - .props check is present, needs more checking
    Blacksmithing - checked base functionality, seems to work as in Grimmwold, advanced skills unchecked
    Herding: (Butchering in skill list) Herding is a craft skill on Sanctuary. Herding has been checked by the script team and should work much like Grimmwold. Items and NPCs still need to be placed.
    Carpentry - checked base functionality, seems to work as in Grimmwold, advanced skills unchecked
    Cartography - unchecked
    Cooking - unchecked
    Farming: Farming works like farming on Grimmwold, and has been checked by the script team. However, wine crafting has not yet been implemented, and items and NPCS may still need to be placed.
    Fletching - checked, working
    Glassblowing - .props check present but untested
    Inscription - skill present but untested
    Item Identification - unchecked
    Lumberjacking - checked, working as on Grimmwold, advanced skills unchecked
    Mining - checked, working
    Stone Crafting - (Masonry?) appears present as .props check but untested
    Tailoring - checked, working as on Grimmwold, advanced skills unchecked
    Taste Identification - unchecked
    Tinkering - checked, working as on Grimmwold, advanced skills unchecked

Spellcasting Skills

    Evaluating Intelligence - checked, working
    Imbuing - skill present (staff side only) but unchecked
    Magery - checked, working as in base UO
    Meditation - checked, working
    Mysticism - present (staff side only) but unchecked
    Necromancy - present (staff side only) but unchecked
    Resisting Spells - present, unchecked
    Spellweaving - present (staff side only) but unchecked
    Spirit Speak - present, unchecked

Thieving Skills

    Begging - present, unchecked
    Detecting Hidden - present, appears to be working
    Forensic Evaluation - present, unchecked
    Hiding - checked, working
    Lock Picking - present, unchecked
    Poisoning - present, unchecked
    Remove Trap - present, unchecked
    Snooping - present, unchecked
    Stealing - present, unchecked
    Stealth - checked, working

Wilderness Skills

    Animal Lore - checked, working
    Animal Taming - checked, working
    Camping - checked, working
    Fishing - checked, working (undetermined whether base UO or Grimm version)
    Tracking - present, unchecked
    Veterinary - present, unchecked
Reply
#2
Since none of us who are testers are heavy on combat knowledge, most of the 'background' skills are difficult for us to say more than they appear to have some effect (as relates to combat, not the directly triggerable abilities like actually meditating).

eg,

Anatomy
Focus
Parrying
Tactics
Evaluating Intelligence
Meditation
Spirit Speak
Reply
#3
I am transposing this information on to the wiki user manual page so that we can communicate with lyrrin about the status overall.

Lara
Reply
Topic Options
Forum Jump:




Users browsing this thread: 1 Guest(s)