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Application for William Herriman Edit2
#1
Discord ID: Tra'Wyn#4785
 
Character Name: William Herriman
 
Other Characters: Tra'Wyn Ap Don, Gort Glitterwort
Character Race: Construct

Sub-Race: Clockwork Hare
Alternative Graphic: Standard rabbit with blue gray hue to simulate blue glowing eyes from stolen gnomish power gem within. If hued correctly should look like a gray hare with tourquise eyes and paws.

Character Description:
You see before you a strange rabbit clad in top hat and coat hopping with a cane in paw.  He appears to be a normal hare in most ways save it be for soft blue glow emitting from his eyes. He appears to reach into his coat and pull out a seemingy bottomless selection of tools with no visable backpack upon him it is almost as if he were drawing them from within?
 
Kingdom:
If Tikkir plays then Herriman will move to Tikkirs location to serve the goblin alchemist who saved his life in previous Grimmwoldian campains as her faithful tinker building both the parts now to sustain his own life and to improve those of his mistress. But until moving as goblin residences are not established yet beneath, Harriman will live in the starter town once he acquires the money to open his Gobbo N Hare shop.
 
Shard Plot Line: 
Herriman is a kind and helpful creature who can craft almost anything. He will make cloths for newcomers, design parts as a tinker, and in time even possibly work the smithy in the Ap Don emporium as Tra'Wyn his nemesis is "far to lazy a beast to ever trust getting any real work done Wot?!" Herriman is seeking Tikkir and will follow her to the ends of the Earth however... he has lost his one true love Briar Rose in a long and forgotton land and would do anything to find her again.
 
Special Roleplay Trait: 
Herriman runs on a special macro using a self modified version of UOWEDDING a text timer program that I set so I don't over play my time on UO.  When his time is almost up it has a timer that will make "crank, pop, or hiss" or other sounds in game used appear as text over his head. Herriman then wears a key about his neck and asks random players he has met and helped if they would be so good as to turn the key.  It then winds up his mechanical heart so he can continue.  The purpose of this is to remind me that crafting as a roleplayer REQUIRES others.  So if he does not get wound up in time, he is left on the ground, (moved in stealth to the shop) and roleplayed as found later by the squirrel he despises, rewound and placed in his box from which he wakes to play again the next time.

Previous World: 
Grimmwold: Briar Hollow and Goblin Undercity beneath Ulster.
Grimmwold ReAwoken: Main Newcomer City and New Goblin Undercity.

Backstory:
     Herriman was born as an Otherkin sick baby hare who was a pet of a servant in Brittainia.  The servant woman was very kind and shared of her meager living with the hare which she had found abandoned and carried home in her basket one day where he lived most of his life.  She would listen to her Mistress read stories to her daughter the princess from her room in the basement through the grates in the ceiling between floors holding her little pet hare.  She loved the stories but one night as her hare lay dying she wept and prayed the little creature may somehow live and held him till his breathing grew shallow and he passed on in his world.
      Waking in Grimmwold as an otherkin dreamer Herriman sought work like his Owner serving in the palace of the finest.  Upon meeting her ladyship Briar Rose she reminded him of a much younger beautiful version of the serving maid, the only mother he had ever known.  He served her faithfully as a royal tailor for many years in Briar Hollow until the war of the Ettins where Princess Briar Rose was shot by the evil Red Ettin and left upon her bier to die.  He sat by her side torn by the desire to save her with true love's kiss upon her hand, but knowing as a servant he could never touch his mistress for he was of lower stature.
     However undaunted Herriman stood at her side neither eating or drinking, taking towels, water, and food to his mistress, spending day and night in the chapel at her side in prayers until without noticing it his life was all but spent.  Then oneday... Prince Tom of Cats swooped in to save Briar Rose with true love's kiss upon her lips she was healed, lept off the bed and the rabbit with his dying breath swore undying love and fealty to Briar Rose his queen and love forever. When she left him without even so much as a thank you his heart broke upon the foot of the altar where he died.
     Tikkir was a very clever goblin "appropriator" of goods who had broken into the castle in search of gold and other conductive metals for her amazing experiments when she saw the little dead rabbit almost completely gone.  Upon using a magic soul stone simialar to a phylactory she extracted Herrimans soul, tossed body and stone in her pack as she took what she wished from Castle Briar, and entered the secret tunnels beneath.  Upon waking in a beautiful velvet lined box Herriman hopped out feeling completely new, however no longer able to feel heat or cold he looking in the face of his saviour Tikkir, realised sometimes the most beautiful people on the outside are indeed cold within, and often those that lack physical beauty are born of a better cloth of heart.
     When Grimmwold began to fold Tikkir and Herriman boarded a strange magical beast's ship and sailed the mysts of darkness for the new land, Herriman complaining all the way of being seasick as Tikkir assured him it was merely a gyro compass correction that needed to be made.  Then upon arrival Tikkir told Herriman she was off on a great journey and left him her shop to care for as an apprentice tinker where Herriman maintained as "Gobbo N Hare" until the shattering of the reawoken lands.
      As the Sun sank blood red beneath the encroaching darkness a familiar voice called to Harriman out of the darkness, "Get aboard!". To which he sputtered,"bbbut mistress and my painting". "No time", the hardened voice replied as he felt grabbed and lifted up by his ears and tossed roughly into the hold below landing on feed sacks surrounded by fellow survivors, some he recognised, others not.
     Then the voice again called down from above "Shadow reefs,  canno holds it, we're gonna craasshh!", then a horrific shattering and the feeling of falling through emptiness surrounded by shouting cries of alarm and infants wailing in the night. And then darkness absolute peacefully darkness.
     Harriman awoke to find himself face planted in a green field at the foot of a giant boot very similar to the one he landed before in the lands of Reawakening with a sudden strange sense of being here before but not? Brushing himself off he reached within his compartments producing a walking stick and hat, and after adjusting a bent artificial ear 180 degrees donned his hat and began hopping toward the boot muttering to himself, "must start over, gobbo n hare wot wot!, then stopped a moment pondering as the gears whirred and clicked within his head "I wonder if mistress survived?"


PS: Herrimans most prized possession is an ugly painting of a green (female?) person (Tikkir) whom he to this day still calls Mistress.


Tra'Wyn Ap Don =)
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#2
Just a heads up: There is no housing in Underhill. It's purely hunting grounds. So long as you understand this and are okay with the risks attached to it, you are welcome to make it your residence.

As for the background story - has your character been here a few months? A few years? Newly arrived? If the latter, can you show us how they arrived? Unless I am missing something, it looks like he arrived someplace else and took up shop. Smile
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#3
1)This will be corrected as will the how do I get here question from your other post


Tra'Wyn Ap Don =)
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#4
Thank you for the updated story! Approved.

Let me know when in game and we can set up your shape.
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