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Clothing Durability
#1
Clothing has durability, but most of it is set to 1.  Our death trigger was taking 10 durability from clothing, which is why it was getting destroyed.  I like the concept but not the implementation.

Lets give clothing more then 1 durability, and then give tailors a chance to repair clothing, and then re-implement the death trigger durability loss.
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#2
Too low of a priority to leave open, archiving. Will consider it again at a later date if requested.
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