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Grimmwold Taming (Priority)
#5
Documenting the changes we spoke about.

Keep the five slots.  Keep the maximum slots per player at 5.  Change the way each slot works to be in accordance with:

Level 1 - AOE so it hits multiple targets
Level 2 - Ranged
Level 3 - Healing (small heal, think level 60 magery, has a cooldown like bandaging but gets shorter the higher your taming.)
Level 4 - DD (Stun)
Level 5 - Tank (Devotion Taunt)

Implement 7 types of creatures for each of the five slots, one each for animal type.  Give each animal type a special attack.:

Canine - howl (run away in fear, like the devotion undead? or a curse) (Using devotion's dispel evil, but will act on all mobs, not just evil ones. Does not do dispel evil's drain of transformed necro mobs)
Bird - peck (dot bleed) (Using weapon ability bleed attack)
Ursine - knock back, stun, knock down
Aracnid - poison
Plant/Earth - slow/entangle/reduce movement speed, swing speed
Dragon - fire (fire field)
Feline - back stab attack, or the fencing attack

Increase the number of stable slots for players

Move all other existing mounts and domesticated animals to herding/butchering, see other post for possible design ideas.
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Messages In This Thread
Grimmwold Taming (Priority) - by Lara - 09-11-2019, 09:38 AM
RE: Grimmwold Taming - by Lara - 05-26-2020, 01:37 PM
RE: Grimmwold Taming (Priority) - by Lara - 05-26-2020, 04:59 PM
RE: Grimmwold Taming (Priority) - by Lara - 06-08-2020, 09:17 PM
RE: Grimmwold Taming (Priority) - by Lara - 06-09-2020, 03:09 PM
RE: Grimmwold Taming (Priority) - by Inte - 06-15-2020, 11:40 AM
RE: Grimmwold Taming (Priority) - by Lara - 06-15-2020, 06:41 PM
RE: Grimmwold Taming (Priority) - by Lara - 06-16-2020, 11:01 AM
RE: Grimmwold Taming (Priority) - by Inte - 06-16-2020, 12:28 PM
RE: Grimmwold Taming (Priority) - by Lara - 06-17-2020, 12:30 PM
RE: Grimmwold Taming (Priority) - by Lara - 06-18-2020, 02:48 PM



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