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Reagents (Notes for Now)
#3
Okay ... so here's what I'm thinking. We have 24 reagents with the spell casting and alchemy.

1. We don't give fishing anything more then it has for now, but when we look at the advanced potions we implement those rare reagents into fishing.

2. Farming keeps its 4 Magery reagents, by what ever actual name or graphic we choose. I think that the four Grimm farming reagents are the same UO graphics with just different names, but want to check.

3. We leave mining with its four reagents, that are used for Magery. Need to check them.

4. We convert the 8 alchemy potions to the Grimmwold apothecary herbs and give them to lumber jacking as wild crafting because lumber jacking is going to loose the rare trees since we are not implementing AOS.

5. We implement the rest of the reagents for mysticism and necromancy into herding.
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Reagents (Notes for Now) - by Lara - 06-30-2019, 09:42 AM
RE: Reagents (Notes for Now) - by Lara - 06-30-2019, 10:28 AM
RE: Reagents (Notes for Now) - by Lara - 06-30-2019, 12:44 PM
RE: Reagents (Notes for Now) - by Lara - 07-02-2019, 09:34 AM



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