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Farming Changes (Lyrrin)
#1
The following needs to be implemented for farming:
http://www.sanctuaryshard.com/index.php?title=Farming


Herb Harvesting
If this is in game, then the question is: What good are these herbs for as I don't think any of our current OSI/Base UO magic systems use them.  We need to switch them over to being the OSI Reagents.  This begs the question of which herbs should be harvested by Farming, and which by mining, and which by fishing.

http://www.sanctuaryshard.com/index.php?...Book_Skill

[url=http://www.sanctuaryshard.com/index.php?title=Farming&action=edit&section=4][/url]Horticulture
Grimm Wiki Reads: This allows you to grow and breed plants, like is found on OSI. You will need a plant bowl, crafted by tinkers to get started. Please note we have completely changed the plant graphics and hues for this system.

However: The decorative plant system on OSI/Base UO doesn't require any skill at all, anyone can do it.  I think it makes more sense to reactivate it as a book skill of farming to give farming some weight.

Wine Crafting
Apparently wine crafting was not brought over, nor was it even started.  This needs to be done.
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#2
UPDATE:

There is a whole selection of High Sea's potions in Alchemy that we do not currently have, and which have a lot of very weird ingredients. We may wish to use Grimm's alchemy herbs in place of some of the weirder ones, so for now, just disable our alchemy herbs, don't delete them. ASSUMING they actually got moved over in the first place, if not, no worries, just let me know here.
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#3
The herbs from the herb harvesting were originally used to brew alchemy potions, instead of the spell-casting reagents.
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#4
Farming us to farm up both alchemy herbs and half of the spell-casting reagents, I've shuffled it around.
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