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RT Scouts
#1
I have finally managed to test the map with mobs and movement.

I think that if we restrict steps to every 3-4 hexes, and disallow movement thru populated hexes the mobs should move across the world without to much trouble.

This way the can be fought and stopped by players, or find in game armies.

This action goes in for the upcoming turn but the mobs move in real time.
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#2
So when moving across the map, it should be able to set the mobs home from the center of one hex to the center of another hex, and then just periodically check, to see if they got hung up on anything.  If they did, move the mob to the next hex home center spot and direct them onward again by resetting their home. 

This should get them around anything on the map not marked as fort, castle or populated.

We might also want to have them try to teleport over rivers ...
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