Alchemy and its book skill glassblowing should be implemented as OSI/UO Base, but both of them need our crafting stations for consistency sake.
http://www.sanctuaryshard.com/index.php?title=Alchemy
Alchemy used the alchemy table, and glass blowing used the fire pit, check the Grimm scripts.
Lyrrin
I don't believe these requires much work at all, as we should be keeping the OSI/Base UO implementation which has Alchemy as its own skill and glass blowing as a book skill of glassblowing. However take a look at how the book skill is set up compared to our Grimmy ones and make sure staff know how to put it in game. And double check how sand is mined up. On Grimm we mined sand for our version of glassblowing, make sure that it all works. I'll add a mining thread to check the sand.
http://www.sanctuaryshard.com/index.php?title=Alchemy
Alchemy used the alchemy table, and glass blowing used the fire pit, check the Grimm scripts.
Lyrrin
I don't believe these requires much work at all, as we should be keeping the OSI/Base UO implementation which has Alchemy as its own skill and glass blowing as a book skill of glassblowing. However take a look at how the book skill is set up compared to our Grimmy ones and make sure staff know how to put it in game. And double check how sand is mined up. On Grimm we mined sand for our version of glassblowing, make sure that it all works. I'll add a mining thread to check the sand.