Posts: 1,388Threads: 330Joined: Jun 2019
6
I do have one question ... on Grimm we removed the lower level potions because they were pointless when it was a book skill at 80 skill ... now that its back to being its own skill ... might be hard to train with out those lower pots?
thoughts?
Posts: 358Threads: 61Joined: Jun 2019
5
I hadn't thought of that! Let's put the "average" potions (but not lesser) back in. That gives them 5 potions that require <25 skill to make and 5 more potions to get them to 50 skill. The potions already exist in the code, they just weren't put in the list of craftables. I can do that.
The wiki looks correct. When I add average potions back in I'll give you a list of their resources.
Posts: 1,388Threads: 330Joined: Jun 2019
6
Great, Thank you, that should do the trick.
Posts: 358Threads: 61Joined: Jun 2019
5
Average potions added. I went ahead and updated the wiki since that seemed easiest all around.
Posts: 1,388Threads: 330Joined: Jun 2019
6
Wow you get the programmer of the year award!