08-10-2019, 02:09 AM
Discord ID: Xulk#1997
Character Name:
Tormus
Race and Sub-Race
Hoggur, Dwarf
Character Description
Tormus is a large dwarf, reaching four feet tall, and with a width not far behind. His dark black hair seems to sprawl everywhere, including his big puffy beard that reaches nearly to his knees, though in contrast to his attire, his hair is quite groomed and oiled, something of his pride and joy. His clothes are rough and often stitched and in some cases riveted back together.
Should he not be wearing a shirt (likely), and his beard is lifted up (unlikely), colorful tattoos can be seen extending across his belly, chest, back, and upper arms. Many of them depict Tormus... or at least Yetis that bear a striking resemblance to Tormus, engaged in various acts of battle and intimacy.
His large hands are covered in scars and callouses, though such scars are found less often across the rest of his body, suggesting a past more focused on manual labor than on violence.
Character Kingdom - Kraetrest, not joining a noble house as of yet.
Special Role-Play trait: Animated tattoos. His tattoos are enchanted, and shift in animation and subject matter depending on his mood and environment. This is largely unconscious and not something that Tormus can directly control. Usually, he can hide this as long as his torso and upper arms are covered.
Previous World:
An unknown haven of crime, decadence, and piracy. Something similar to Ixalan in inspiration.
Shard Plot Line Tormus's goals are to gather booty and have a roaring good time while doing so and to spread chaos in his wake. Should I have RL availability, I'd like to eventually build up to Tormus assembling a pirate crew to pillage the seas and potentially act as a mercenary agent on behalf of (and manipulated by) other factions.
As far as the reason Tormus was brought to Sanctuary, that is a mystery to him, though as an agent of chaos he has a bad habit of spoiling the plans of others, and often accidentally ends up committing good deeds despite his best intentions.
Backstory:
Being a skyship pirate is not a wise first choice for vocation.
This is even truer when you weigh nearly four hundred pounds, have a slight fear of heights, a lack of aeronautical training and the skyship is currently on fire.
Tormus was not a wise dwarf.
And so there he hung, dangling by his grappling chains from the aftcastle of the Queen's Justice singing a good traditional dwarven song (Dwarves don't actually love gold. That's just what they say to seduce it), firing off crossbow bolts, and... between verses.. praying that the dark shapes and in the water below were just some friendly mermaids looking to chat.
There was a treasure on this ship, he was sure of it. And treasure might just make this excursion worthwhile.
A more prudent dwarf would have attacked a ship returning from the frontier, as opposed to this one, laden with hardtack and limes.
A more learned dwarf would have recognized that the dark shapes signaled a coming vortex.
A more traveled dwarf would have realized the vortex was magical in nature.
A more... traditional dwarf would have known the tensile strength of steel.
And yet Tormus was no other dwarf but Tormus.
The chains snapped and he fell.
But no dwarf could have predicted what happened next.
Final Note:
I played on Sanctuary, Comraich and Grimmwold years ago. I forget the name of my Grimm character, but on Sanctuary I was Durshu, and Comraich I was Dershar. It... has been a while, and I thought I would check things out again.
Character Name:
Tormus
Race and Sub-Race
Hoggur, Dwarf
Character Description
Tormus is a large dwarf, reaching four feet tall, and with a width not far behind. His dark black hair seems to sprawl everywhere, including his big puffy beard that reaches nearly to his knees, though in contrast to his attire, his hair is quite groomed and oiled, something of his pride and joy. His clothes are rough and often stitched and in some cases riveted back together.
Should he not be wearing a shirt (likely), and his beard is lifted up (unlikely), colorful tattoos can be seen extending across his belly, chest, back, and upper arms. Many of them depict Tormus... or at least Yetis that bear a striking resemblance to Tormus, engaged in various acts of battle and intimacy.
His large hands are covered in scars and callouses, though such scars are found less often across the rest of his body, suggesting a past more focused on manual labor than on violence.
Character Kingdom - Kraetrest, not joining a noble house as of yet.
Special Role-Play trait: Animated tattoos. His tattoos are enchanted, and shift in animation and subject matter depending on his mood and environment. This is largely unconscious and not something that Tormus can directly control. Usually, he can hide this as long as his torso and upper arms are covered.
Previous World:
An unknown haven of crime, decadence, and piracy. Something similar to Ixalan in inspiration.
Shard Plot Line Tormus's goals are to gather booty and have a roaring good time while doing so and to spread chaos in his wake. Should I have RL availability, I'd like to eventually build up to Tormus assembling a pirate crew to pillage the seas and potentially act as a mercenary agent on behalf of (and manipulated by) other factions.
As far as the reason Tormus was brought to Sanctuary, that is a mystery to him, though as an agent of chaos he has a bad habit of spoiling the plans of others, and often accidentally ends up committing good deeds despite his best intentions.
Backstory:
Being a skyship pirate is not a wise first choice for vocation.
This is even truer when you weigh nearly four hundred pounds, have a slight fear of heights, a lack of aeronautical training and the skyship is currently on fire.
Tormus was not a wise dwarf.
And so there he hung, dangling by his grappling chains from the aftcastle of the Queen's Justice singing a good traditional dwarven song (Dwarves don't actually love gold. That's just what they say to seduce it), firing off crossbow bolts, and... between verses.. praying that the dark shapes and in the water below were just some friendly mermaids looking to chat.
There was a treasure on this ship, he was sure of it. And treasure might just make this excursion worthwhile.
A more prudent dwarf would have attacked a ship returning from the frontier, as opposed to this one, laden with hardtack and limes.
A more learned dwarf would have recognized that the dark shapes signaled a coming vortex.
A more traveled dwarf would have realized the vortex was magical in nature.
A more... traditional dwarf would have known the tensile strength of steel.
And yet Tormus was no other dwarf but Tormus.
The chains snapped and he fell.
But no dwarf could have predicted what happened next.
Final Note:
I played on Sanctuary, Comraich and Grimmwold years ago. I forget the name of my Grimm character, but on Sanctuary I was Durshu, and Comraich I was Dershar. It... has been a while, and I thought I would check things out again.