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Chat Gump & Communication Crystal (On Hold)
#5
"We are still using the Discord and honestly I see no point to reproduce the same functionality. Especily if you make it one-way message only. Makes it useless if uou can press alt+tab and have a normal realtime chat or even voice with your rp partner."

This assumes that the only people you are messaging are your known partners, and you know their discord name.  It also doesn't account for the added value of players feeling like there is a larger available community within the game itself, helping to detract from the growing issue of people being in the "community" but not in game role-playing, but rather just hanging out in discord.

And while I agree the in-game mail works, it also has a "decreasing value" effect that is similar to RL mail.  People tend to put the in game mail letters/scrolls/etc off to the side and not respond to them -- while texting creates an urgency to respond/check.  Delayed responses in-game post increases a new players feeling of being ignored, while receiving an off line chat request right on screen that lights up when the sender is themselves on line may be more quickly responded to, increasing interaction.

The connection to Discord is only to let the off line player KNOW someone messaged them, and encourage them to log in, because the more people who are logged in, the more people who stay logged in.  We all know how often we each hit the .online see less people then we wish, and say fuck it and log off.

But it may take sense to list the players-characters in RPCSS?
A good out of the box thought, but it won't work I'm afraid.  We only allow one character to participate in RPCSS to reduce game-mech meta gaming.  We can't stop all role-play meta-gaming, but we can definitely make it much harder for one person to use information gained on one character to the advantage of another character in RPCSS.  Not completely, but we feel its a good restriction -- Only one character per person can be in an RPCSS team.  (Obviously we are not restriction how many characters are in the corresponding-connected UO guilds, but that doesn't allow them to move armies.)

Secondly, most people only check RPCSS once or twice a week, delaying it even more then in game post.

But good thoughts! Looking forward to your response.
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Messages In This Thread
RE: Chat Gump & Communication Crystal - by Wylde - 07-08-2019, 11:14 AM
RE: Chat Gump & Communication Crystal - by Lara - 07-08-2019, 12:36 PM
RE: Chat Gump & Communication Crystal - by Telakh - 07-10-2019, 02:43 AM
RE: Chat Gump & Communication Crystal - by Lara - 07-10-2019, 12:28 PM
RE: Chat Gump & Communication Crystal - by Telakh - 07-11-2019, 09:03 AM
RE: Chat Gump & Communication Crystal - by Lara - 07-11-2019, 02:12 PM
RE: Chat Gump & Communication Crystal - by Telakh - 07-11-2019, 02:38 PM
RE: Chat Gump & Communication Crystal - by Wylde - 07-12-2019, 10:06 AM
RE: Chat Gump & Communication Crystal - by Lara - 05-26-2020, 01:32 PM



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