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Guards, Scouts and Players
#3
Additional:

If the army is actually in the hex when the guard is called that means soldiers are bivouacked in the immediate area and the response should be SIGNIFICANT.  I'm not sure what these means game way, but more then just the guards should generate, perhaps it should trigger the champ spawn?

Attacking a populated/fortified location with their army within the walls has got to be a "are you kidding me?!" kind of response.  We have scouts and the ability to determine where armies are with some basic preparation, no enemy should start a PvP battle on a populated/fortified hex and not expect overwhelming response from the army in town.
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Guards, Scouts and Players - by Lara - 07-17-2019, 09:57 AM
RE: Guards, Scouts and Players - by Lara - 08-24-2019, 08:42 PM
RE: Guards, Scouts and Players - by Lara - 08-24-2019, 08:47 PM



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