Okay .... New Design!
We are going to actually go back and bring in a design that we've had sitting around:
We are going to implement a pause before attack. Right now, you can march and auto attack if you hit another army, but if you want to support or defend, you have to march and then the following week support or defend. (In planning group attacks this gets confusing) We feel like it would be good for the RP and planning, if marching did not include an auto attack, but instead if two armies might encounter each other, they will stop, and then the following week orders to attack, defend or support would be given.
We do loose some of the "surprise" of attacking from seven hexes away ... but that functionality also eliminates our ability to role-play with potential conflict. It makes it hard to have a "two generals meet on the field before battle", or "preparing for a seige" for example. These kinds of RP opportunities would be good to have, and the only way to have them now, is if one player feels like giving up their advantage by telling the other player its about to happen, and most of us are not willing to do that, especially when our allies think we are crazy. By forcing/redesigning the system to require a pause before attack, we open up a lot more options for RP and in game color by seers.
We are going to actually go back and bring in a design that we've had sitting around:
We are going to implement a pause before attack. Right now, you can march and auto attack if you hit another army, but if you want to support or defend, you have to march and then the following week support or defend. (In planning group attacks this gets confusing) We feel like it would be good for the RP and planning, if marching did not include an auto attack, but instead if two armies might encounter each other, they will stop, and then the following week orders to attack, defend or support would be given.
We do loose some of the "surprise" of attacking from seven hexes away ... but that functionality also eliminates our ability to role-play with potential conflict. It makes it hard to have a "two generals meet on the field before battle", or "preparing for a seige" for example. These kinds of RP opportunities would be good to have, and the only way to have them now, is if one player feels like giving up their advantage by telling the other player its about to happen, and most of us are not willing to do that, especially when our allies think we are crazy. By forcing/redesigning the system to require a pause before attack, we open up a lot more options for RP and in game color by seers.