06-17-2020, 06:54 PM
ok so after testing out weapon durability i found out that the assigned durability is RNG.
Basically you're at the mercy of RNGesus it seems. I took two regular katanas I created. Base durability was 80 on one, 82 on the other.
i set the durability to indestructible.
They became magic unidentified. my calculations show that it increases the base durability of an item by 50% going from a regular to indestructible meaning that the base durability is RNG as well, and thus varying levels of durability.
My theory is the base rng when creating the loot drop has a wide set of parameters and that's why player crafted is more consistent.
still finalizing this theory after i can compare to player made samples
Basically you're at the mercy of RNGesus it seems. I took two regular katanas I created. Base durability was 80 on one, 82 on the other.
i set the durability to indestructible.
They became magic unidentified. my calculations show that it increases the base durability of an item by 50% going from a regular to indestructible meaning that the base durability is RNG as well, and thus varying levels of durability.
My theory is the base rng when creating the loot drop has a wide set of parameters and that's why player crafted is more consistent.
still finalizing this theory after i can compare to player made samples
Through the darkness, I am once again born and whole.