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Telakh Kort
#3
I am reviewing everyone's RP Traits:

We expect that all characters will come into Sanctuary with a wide range of racial varieties. We expect that you will use existing game mechanics, items, skills, etc to support any racial or personal ability that you want to claim in your RP. However, you may document ONE ability that can not be represented by mechs, and doesn't require visual in-game support to sell. Please keep it to something that lasts the length of the RP session.



The undead itself along with the magic that keeps it "alive" scares away any living animal (not sure about the hungry wolfs though). Such trait leaves the skeleton warrior without a proper mount. 
Is it your intention that this "aura of fear" will apply to player characters?  If so, then it will need to have some more limits on how it works, but is otherwise a good RP Trait.


Bandages and poisons do not make any effect yet the living bones tend to recover themselves slowly in time.
This is a fine idea and you can certainly rp it that way, but I'm not sure if it is something we need to approve.  Its just an interesting quirk.

As an undead squire, he is forced to follow and obey his lord not only by his morale but by the terms of the curse that made him undead. Despite being self-sufficient, he follows a number of "Azimov laws":
1. He may not injure his master or, through inaction, allow his master to come to harm.
2. He must obey the orders given it by his master
3. He must protect its own existence
Yet for some cruel intention the curse does not set the laws priority.
These are not RP Traits, this is just your character's interesting quirk.
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Messages In This Thread
Telakh Kort - by Telakh - 07-09-2019, 05:56 AM
RE: Telakh Kort - by Lara - 07-10-2019, 12:37 PM
RE: Telakh Kort - by Lara - 07-16-2019, 12:25 PM
RE: Telakh Kort - by Telakh - 07-19-2019, 05:43 AM
RE: Telakh Kort - by Lara - 07-19-2019, 10:36 AM
RE: Telakh Kort - by Telakh - 07-20-2019, 02:15 AM
RE: Telakh Kort - by Lara - 07-20-2019, 09:35 AM



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