09-21-2019, 01:04 AM
(09-16-2019, 06:58 AM)NirAntae Wrote:(09-15-2019, 11:46 PM)Annika Wrote: Hotkey issue aside, I absolutely second (third? fourth?) this idea. Beyond the players that have alternate identities/stories for their shapechanges, I've also repeatedly run into the issue of people metagaming my character's beast form to his human form and vice versa. I think it would remind people to not do this if I were even able to just do a simple name change to "a massive wolf" or "a dire wolf", etc etc.
I think it would need to be more individualized than that, if such an idea is accepted. Mostly because it needs to be identifying. ie, it would still need to be a 'name', not a generic descriptor.
Question about that, WHY does it have to be a name?
For instance, I do not intend for my kitsune or werewolf to be able to speak and couldn't identify themselves to someone else. I think there are two issues at play here, players who portray a completely separate entity from their character when in their second form that has it's own identity and name and those who may not have a separate identity but would prefer that their character name not appear above their shapechange because it is a secret they do not wish to be exposed. Obviously everyone knows all the character secrets ooc since the applications are public but in game it is easy to accidentally metagame a name if it appears above a character even if you haven't been introduced to the character in that form yet. I would support both options being available to players.