07-02-2019, 09:16 AM
Names of items can be fixed using UO Fiddler to fix the CLILOC file:
http://uofiddler.polserver.com
"added requiring the apothecary table to craft alchemy items <-- Should we rename it to alchemy table? "
Question for your opinion.
We are going to implement the High Seas potions at some point after going live as part of TRYING to upgrade our client to the High Seas client ... which requires some significant art file testing. However we need to do this to activate Mysticism which is part of Styigian Abyss, the version prior to High Seas.
When we do those High Seas potions I am considering implementing them as a book skill. Would it make logical sense to call base alchemy apothecary, and then implement the high seas potions as alchemy as a book skill. Its a rather unnecessary change, as the name alchemy doesn't really bother me, but if you also like the way it feels and its not a lot of work, lets do it.
Lara
ps. heading into the car will answer other stuff when I'm settled there.
http://uofiddler.polserver.com
"added requiring the apothecary table to craft alchemy items <-- Should we rename it to alchemy table? "
Question for your opinion.
We are going to implement the High Seas potions at some point after going live as part of TRYING to upgrade our client to the High Seas client ... which requires some significant art file testing. However we need to do this to activate Mysticism which is part of Styigian Abyss, the version prior to High Seas.
When we do those High Seas potions I am considering implementing them as a book skill. Would it make logical sense to call base alchemy apothecary, and then implement the high seas potions as alchemy as a book skill. Its a rather unnecessary change, as the name alchemy doesn't really bother me, but if you also like the way it feels and its not a lot of work, lets do it.
Lara
ps. heading into the car will answer other stuff when I'm settled there.