08-21-2019, 11:34 PM
I want my character to have the potential to play on the larger world map, but I also don’t want to write out one linear path that my character must take. That said, Josephine is from a militant world. She never served amidst the armies of Nöth, but even in its time of peace, the people of her world believed they each had a role to play in the grand scheme of things. They were each a cog in the proverbial machine.
The current Noble Houses each look interesting for their own reasons, but I would want to roleplay with various individuals or find some cause that moves my character to enlist, so to speak. The Kingdom of Emlyn might suit the character best – or the Kingdom of Miðrvegr, depending on how the story goes. Josephine’s fresh off of the farm and meant to be swayed heavily in direction by roleplay itself, even if it’s just who she happens upon in Summer Isle.
For a starting point, however, Josephine is from a somber world and is of an honest upbringing. She’s honorbound and dutiful in her service to the people of the world, and now that she’s not in Nöth, this is her world. She’ll probably start off just trying to come to terms with how she’s been plucked from one world and thrown into another. It’ll inspire mistrust in gods but maybe, eventually, also faith. She might be happy to try to sell food or lumber to make a living from the get-go, and then she’ll likely be more inclined to lend her life to whichever force makes the most compelling argument when it comes to ending the war and bringing about peace. It is very likely that she will become some kind of soldier.
The current Noble Houses each look interesting for their own reasons, but I would want to roleplay with various individuals or find some cause that moves my character to enlist, so to speak. The Kingdom of Emlyn might suit the character best – or the Kingdom of Miðrvegr, depending on how the story goes. Josephine’s fresh off of the farm and meant to be swayed heavily in direction by roleplay itself, even if it’s just who she happens upon in Summer Isle.
For a starting point, however, Josephine is from a somber world and is of an honest upbringing. She’s honorbound and dutiful in her service to the people of the world, and now that she’s not in Nöth, this is her world. She’ll probably start off just trying to come to terms with how she’s been plucked from one world and thrown into another. It’ll inspire mistrust in gods but maybe, eventually, also faith. She might be happy to try to sell food or lumber to make a living from the get-go, and then she’ll likely be more inclined to lend her life to whichever force makes the most compelling argument when it comes to ending the war and bringing about peace. It is very likely that she will become some kind of soldier.