08-06-2019, 01:05 AM
Okay so the issue here is that:
a) The code is not robust at handling 0 skill in general, and
b) All other craft and harvesting skills have a little bit of a skill bonus based on your character's stats. So skills like lumberjacking aren't actually 0 for players with 0 skill, it's more like 10-ish, so it passes skill checks. Farming and Artistry did NOT have this skill bonus added because we created the skills.
So the options are:
1. Have farming gracefully fail at 0 skill, but players with 0 farming skill can't pick basic crops at all
2. Add the low-level stat bonus to match other craft/harvest skills. Players will be able to pick basic crops
I would prefer option 2 because it's friendlier to newbie players. What is your opinion Lara?
a) The code is not robust at handling 0 skill in general, and
b) All other craft and harvesting skills have a little bit of a skill bonus based on your character's stats. So skills like lumberjacking aren't actually 0 for players with 0 skill, it's more like 10-ish, so it passes skill checks. Farming and Artistry did NOT have this skill bonus added because we created the skills.
So the options are:
1. Have farming gracefully fail at 0 skill, but players with 0 farming skill can't pick basic crops at all
2. Add the low-level stat bonus to match other craft/harvest skills. Players will be able to pick basic crops
I would prefer option 2 because it's friendlier to newbie players. What is your opinion Lara?