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Lumberjacking Updates
#1
The following checks and updates need to be made to lumberjacking:
http://www.sanctuaryshard.com/index.php?....2FBase_UO

Please Confirm
* "Types of Wood" is disabled because we do not use AOS.

* May harvest special resources such as;  Crystal Shards, Bark Fragment, Luminescent Fungi, Parasitic Plant, Switch,  Brilliant Amber.

Please Implement
http://www.sanctuaryshard.com/index.php?...ng_Updates

* Fruit Trees
* Infusion
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#2
Confirmed: "Types of Wood" is disabled because we do not use AOS.

Confirmed: May harvest special resources such as;  Crystal Shards, Bark Fragment, Luminescent Fungi, Parasitic Plant, Switch,  Brilliant Amber. These were turned off because of no AOS but I added them and they work. 
Edit: Crystal shards did not have a valid graphic so I disabled them as harvestable. Alternatively, we could change the graphic to 0x2242 or similar, which is "broken crystals".

Need to implement fruit trees and infusion. 
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#3
Types of wood still come up in the selection screens of Carpentry and Fletching tools.

Are we doing away with hued woods? Or just turning that into a dying tub, so people can still have different hued furniture?
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#4
Are we doing away with hued woods?

Yes for now, because hued woods are AOS, we'll put in wood stains at some point.
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#5
Is this resolved with the furniture dyes which I think I saw approved to go in game, and the hard woods I've designed. I think this can be closed ... Lyrrin?
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#6
Furniture dye tubs are in, yes.

I have NOT done fruit trees or infusion yet.
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#7
ahh okay, I'll move this to complete and put those in as their own.
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