Posts: 1,388Threads: 330Joined: Jun 2019
6
We are going to need a shape change command.
Set up option will need to take both the animation graphic as well as the hue to use when shape changed.
Toggle will have to return player to their base skin hue
Lara
Posts: 358Threads: 61Joined: Jun 2019
5
Added for pending update.
Posts: 1,388Threads: 330Joined: Jun 2019
6
Can I get the details on how you set this up to work?
Posts: 358Threads: 61Joined: Jun 2019
5
Yes! Sorry. So while the person is human, staff member uses:
.shapechange set human
That sets humanbodyvalue and humanbodyhue.
Then they can change the player's body value and play around with hue until the player is satisfied, and then the staff member uses:
.shapechange set other
This sets otherbodyvalue and otherbodyhue.
Staff can also manually set all 4 of these props if they need to.
I can pretty easily change this to work another way if that ends up being too much effort, this is how it worked on Grimm. We could also consider a gate or NPC that lets the player play around with approved hues on approved body values, similar to the hairstylist, so staff don't have to be as involved.
Posts: 1,388Threads: 330Joined: Jun 2019
6
Updated on wiki, thank you!