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RPCSS Castle/Stronghold Map Work for Opening Weekend!
#1
Logging work so we can make sure to get everything done by open.
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Caerleon (Ulster - Order of the Black Lion)
Doors: DONE
Zoned Housing: DONE 
Craft Hall: DONE 
Craft Stations over Static Shop Stations: DONE 
Venders: DONE 
Underground Linked to above at stairs: Status? (Worm?)
NPC Flavor Spawn:  DONE
Plant Seeds:  NEEDS TO BE DONE

Åndalstad (Children of Io)
Doors: DONE
Zoned Housing: DONE
Craft Hall: DONE
Craft Stations over Static Shop Stations: DONE
Venders: DONE
NPC Flavor Spawn: DONE
Plant Seeds: DONE


Drökkburg (Hamelin - Raven's Kiss
Doors: DONE
Zoned Housing: DONE
Craft Hall: DONE
Craft Stations over Static Shop Stations: DONE
Venders: DONE
NPC Flavor Spawn: DONE
Plant Seeds:  NEEDS TO BE DONE


Tarașinău (Briar Hollow- Wild Hunt)
Doors: DONE
Zoned Housing: DONE
Craft Hall: NEEDS TO BE DONE (Waiting on next map update to be done)
Craft Stations over Static Shop Stations: DONE
Venders: DONE
NPC Flavor Spawn: DONE
Plant Seeds:  NEEDS TO BE DONE


Al Shadiya (Zanzibar- Tribe of the Lion)
Doors: DONE
Zoned Housing: DONE
Craft Hall: NEEDS TO BE DONE (Waiting on next map update to be done)
Craft Stations over Static Shop Stations: DONE( Not Really Applicable)
Venders: DONE
NPC Flavor Spawn DONE
Plant Seeds:  NEEDS TO BE DONE
Hook up (2) Caves to the Northwest of the city to something, (1) Slave Camp Cave, (1) Dungeon Under the Castle:  NEEDS TO BE DONE? (Lara will review and handle)


Other Locations & Strongholds

Fairgrounds
Venders: NEEDS TO BE DONE
NPC Flavor Spawn: DONE


Novochebey (Patchy's Castle - Imperium)
Doors: DONE
Zoned Housing: DONE
Craft Hall: N/A
Venders: DONE
NPC Flavor Spawn: DONE 


Vampire Keep (South of Drokkburg)
Doors: DONE
Zoned Housing: DONE (Included the Wagon Camp)
Craft Hall: N/A
Banker/Postmaster/Stablemaster/Healer/TownCrier: DONE (Wagon Camp)
NPC Flavor Spawn: DONE 


Fjarora (Wolf's Judgement)
Doors: DONE
Zoned Housing: DONE
Craft Hall: N/A
Banker/Postmaster/Stablemaster/Healer/TownCrier: DONE
NPC Flavor Spawn: DONE 


Raedoria
Doors: DONE
Zoned Housing: DONE
Craft Hall: N/A
Banker/Postmaster/Stablemaster/Healer/TownCrier: DONE
Kitchen Stations Over Static: DONE
NPC Flavor Spawn: DONE 


Carigsay (Wardens of the Wild)
Doors: DONE
Zoned Housing: NEEDS TO BE DONE (Wormwood)
Craft Hall: N/A
Banker/Postmaster/Stablemaster/Healer/TownCrier: DONE
NPC Flavor Spawn: DONE 


Golmuese  (Last Priority)
Doors: DONE
Zoned Housing: DONE
Craft Hall: N/A
Banker/Postmaster/Stablemaster/Healer/TownCrier: DONE
Kitchen Stations Over Static: DONE
Venders: DONE
NPC Flavor Spawn: DONE 
Hook Up (1) Center Cave in town to Mining Area?:  (Lara - No, to be left unliked until I have a group in there)


Meissa (The Order of the Silver Key)
Doors: DONE
Zoned Housing: DONE
Craft Hall: N/A
Kitchen Stations Over Static: DONE
Banker/Postmaster/Stablemaster/Healer/TownCrier: DONE
NPC Flavor Spawn: DONE 


Filler Keep Placement (Low Priority): DONE
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#2
NPC Vendors:

I am fine with having more NPC vendors around the world, such as in Golmeuse and the Fair grounds, with the following caveats:

They are AT locations already decorated logically for them, and that we dont try and place "all" in any given location, just spawn the basic black smiths, provisioners, tailors etc, where decorated shops or stands call for them.

If there is a place for a banker at the fair grounds that might work as an excellent neutral ground for talks.
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#3
Sounds good!

Additional Question:  Should we be placing crafting stations over these static crafting stations then in these Keeps/Strongholds that will have the NPC Venders in now?    I did so with the Capitals because I was told so but I remember it being mentioned that you wanted the Crafting being done on Summer Isle or the Capitals before.
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#4
What is the status of this? Everything in red still needs to be worked on? From a building perspective is there anything specific needed?


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