08-24-2019, 01:39 PM
Clothing has durability, but most of it is set to 1. Our death trigger was taking 10 durability from clothing, which is why it was getting destroyed. I like the concept but not the implementation.
Lets give clothing more then 1 durability, and then give tailors a chance to repair clothing, and then re-implement the death trigger durability loss.
Lets give clothing more then 1 durability, and then give tailors a chance to repair clothing, and then re-implement the death trigger durability loss.