I have finally managed to test the map with mobs and movement.
I think that if we restrict steps to every 3-4 hexes, and disallow movement thru populated hexes the mobs should move across the world without to much trouble.
This way the can be fought and stopped by players, or find in game armies.
This action goes in for the upcoming turn but the mobs move in real time.
I think that if we restrict steps to every 3-4 hexes, and disallow movement thru populated hexes the mobs should move across the world without to much trouble.
This way the can be fought and stopped by players, or find in game armies.
This action goes in for the upcoming turn but the mobs move in real time.