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Durability Bonuses Not Applying To Weapons
#1
The durability buff for weapons does not appear to be processing.

http://www.uoguide.com/Item_Identification 

I realize that it would be applied a little different here, but I posted the link above for reference.

   

   


Good friends, good books, and a sleepy conscience: This is the ideal life.

Mark Twain
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#2
Bump
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#3
Daisy/Parchaa, can you guys check this? You hunt a good amount, compare the durability on magic items to crafted and player made items? Mith says the code looks fine and didn't see a problem.
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#4
Assigned to Me. IM in discord if you have further input or feedback I need to know please


Through the darkness, I am once again born and whole.

[Image: 6yejUdPm.jpg]
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#5
ok so after testing out weapon durability i found out that the assigned durability is RNG.
Basically you're at the mercy of RNGesus it seems. I took two regular katanas I created. Base durability was 80 on one, 82 on the other.
i set the durability to indestructible.
They became magic unidentified. my calculations show that it increases the base durability of an item by 50% going from a regular to indestructible meaning that the base durability is RNG as well, and thus varying levels of durability.
My theory is the base rng when creating the loot drop has a wide set of parameters and that's why player crafted is more consistent.

still finalizing this theory after i can compare to player made samples


Through the darkness, I am once again born and whole.

[Image: 6yejUdPm.jpg]
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#6
good work shak let me know what you finalize
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#7
Spoke to mith, this is working as intended, and i'm archiving
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